Mongols (Age of Empires II) | Age of Empires Series Wiki | Fandom I wont delay much with infantry units, because they are mostly shredded by this composition. Theyre a bit more difficult to mass, but, if Mongols had the time to upgrade everything, it is supposed that youll also have the time to mass your UUs. So now I'm in this situation of wanting to play mongols but trying to avoid mangudais (unless they go siege or pikes or smth when mangudais is definetly the way to go) or at least make them part of an army composition. What an absolutely epic effort. In late Castle Age, youll need to be massing Mangudai, so they need somehow to transition from your Feudal army to the Castle unit. Moreover, Mongol religion and society are also represented by the Tengri Shrine, which offers some unique Mongolian improvements. Civilization Bonuses: Civilization Bonuses: Cavalry Archers and Mangudai fire 20% faster Light Cavalry have 30% more HP Hunters work 50% faster In-game, the Mongol main army composition consists of Light cavalry, cavalry archers, and siege weapons. "Good thing I brought my motorized siege units.". 7 build lumber camp. Since they do not get access to gunpowder aside from Petards, the Cannon Galleon, and Demolition Ships, they have a disadvantage to civilizations that get access to it like Turks, Portuguese, and Spanish, especially if the game starts in the Imperial Age onwards. Hunting bonus - This is the best, specific bonus in the game. , Lyrics, Song Meanings, Videos, Full Albums & Bios Since Mangudai only get 7 range and will mostly be tightly packed, a good Onager shot can hurt the mass, for other units to finish the job. Plumed Archers will resist better arrows, but their low attack will leave them vulnerable to Hussars. They are also much cheaper than Paladins to upgrade, and can chase Mangudai. Learn the build for a 15 minute fast castle into a 3 town-center boom. The Mongols are a civilization in Age of Empires II and Age of Empires IV . The rest of the units are shown, just to give an example of how effective they could become if they happen to engage Hussars or Mangudai, but its likely that the best they could do, as I said, is protecting siege under a Castle from Mongol Hussar sniping. Their bonuses are really good, but I just can't seem to use them effectively. The difference can be huge and may become the result of killing a treb or not: Now well get to the knight-line. Mangudai are difficult to hit due to their speed, so can quickly eliminate dangerous siege weapons that can pose a threat to buildings or fragile units. His name was Timur Leng (Timur, the Lame, or Tamerlane to Europeans and the Prince of Destruction to Asians). The light cavalry is good as a "meat shields" or to do suicide kills on enemy siege. We also find stronger Arbalesters in the form of Unique units. Mamelukes are still weaker (0 pierce armor), and even with their amazing performance against Hussars, I havent considered them. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Units in bold are good options or better than average units for the fight. You need lots of them. With this build order, you will be able to have an 8 minute Feudal time and begin producing scouts. Both openings can cripple our economy if not walled correctly. I'm planning of playing some games with mongols after a looong time (I've just finishied Netflix's Marco Polo) but the thing is that every game I play against them the only thing my opponents seems to do is go either scouts to mangudais or fc mangudais. This is totally opposite to generic Heavy Cavalry archers, who struggle against all these units. The Tatars are a Central Asian civilization introduced in Age of Empires II: Definitive Edition. Also, they can counter slow-moving melee units (like the Champion, the Slavic Boyar, the Persian War Elephant, the Southeast Asian Battle Elephant, the Teutonic Knight, etc.) The Mongols have the fastest Feudal times with the same build as everybody else, and then after that there's Deer. So, what could each of the civs do against that? At some point, theyll need to start mining stone. Ill show you the table and then analyze the chance to use them or not: First of all, these units alone cant beat the Mongol composition. This leaves Arbalesters and Champions without Supplies as their only reliable foot unit options, and their Heavy Camel Rider without Plate Barding Armor as their only anti-cavalry option. Age of Empires II: The Age of Kings/Walkthrough - StrategyWiki Mayans, Incas, and Aztecs have Eagle Warriors that can effectively counter both Siege units and to some extent Cavalry Archers (Eagle Warriors deal bonus damage to, Vietnamese Rattan Archers, and Imperial Skirmishers can counter a Mongol Cavalry Archer army perfectly and to some extent their Scorpions. That means that many units could in theory kill 1v1 an unmicroed Mangudai easily. I havent considered Elephants because theyre too slow and Mangudai can micro them to death. The map is Ravines where hunting is aplenty for the ravenous. The Mongol Scout Cavalry line of sight bonus helps everyone except for the American civilizations and the Gurjaras in the Dark Age. Mongols can destroy me before I build BA ELO: 13+ comment sorted by Best Top New Controversial Q&A Add a Comment Parrotparser7 Additional comment actions. They were fierce warriors who fought each other over pasturelands and raided developed civilizations to the east and south. 13 villager builds mill on berries. Early economy for the Mongols is also quite good since they collect their hunt at a faster speed than other civilizations, so luring the Boars early is very important for a Mongol Scout Flush. In Budapest map as every player have double start up (2 town centers double villagers and 2 scouts) they also get an advantage as of course they get 2 Scout Cavalry with enhanced LOS enabling for them and their allies to explore the map astonishingly fast. In 1294 Kublai Khan died in China, and Mongol power began to decline in Asia and elsewhere. Then additional in depth advice will be given. Mongols (Age of Empires II)/Strategy I don't know 5 or 6 fully upgraded Mongol rams loaded with fully upgraded champions smashing through a wall and then just destroying everything in their path in seconds is pretty incredible. Real time means that the game goes on without break and you have to make fast decisions (unlike round-based games like chess) depending on your strategy but also be flexible and adapt to certain . Strategies with mongols aside of mass mangudais : r/aoe2 For more information, please see our Mangudai - Just pump them out as soon as you have a Castle and research the Elite upgrade as soon as you can when you're in Imperial. Rattans will fare much better, with their amazing pierce armor and 11 attack. Being a prominent Cavalry Archer civilization, they are at an advantage against civilizations that may rely on slow-moving non-ranged units (like elephants and infantry), so players that like to pick civilizations like Aztecs, Bulgarians, Vikings, Japanese, Khmer, Persians, and Teutons should take this in consideration. So You Want To Play Mongols - YouTube The Line of sight of the Light Cavalry also makes them an excellent counterpick against. With patch 4.8, Mangudai get back their initial attack bonus of +3 (+5 for Elite) against siege weapons. Bro.. you could have just told me you don't like me, I like you, but your boys snipe my siege as if they were Dark Age militia . On closed maps like Black Forest houses can sometimes work as a makeshift defense, as nothing is lost if they get destroyed. Ill show it in numbers, considering the most important upgrades and particular bonuses. This makes the Mongol army very mobile. In contrast, Civilization is a slow-paced , turn-based strategy (TBS) game. They would fare excellent against Hussars and Siege, but Mangudai just would outrun and kill them (2 pierce armor). The Berbers have several tricks that can be unpleasant for a civilization like the Mongols, both of their unique units (Genitours and Camel archers) can counter their Cavalry Archers and Mangudai, they get cheaper Camels that can counter their Light Cavalry, and cheaper Light Cavalry that can counter their siege. Their Monks are among the worst of all civilizations, and their defensive structures are not great either. Though I guess I usually accompany that with a Mangudai tsunami.. Their bonuses are really good, but I just can't seem to use them effectively. You get Onager and Siege Onager if you can afford it if you're facing an Archer civ or Heavy Scorps if you're against a Cavalry civ. The rest of their stable is decent as well - cavalier/heavy camel/steppe lancers. With equal numbers, Mangudai will always win, but Hussars are easier to mass and gold unit replacement will always be more punishing. I consider that all civs mentioned in the table could fare fine against Mangudai if they engage them alone, except Teutons, of course. Replace Goth flood with Genoese and replace Magyar Huszar with war wagons. Skirmishers are the main common counter to Mangudai. It holds over 1000 years of war and economy from Dark Age to Imperial Age. They gather it quicker so a much smaller window for harassment, and Food from animals is already fast and they basically gather the Food in like 2 seconds. To finish with cavalry, I have considered all the rest of Unique Units, but some of them have not been included. It's format is heavily inspired by Philippe le Bon's work in Age of Empires 2 HD, so I decided it was fitting to . No spoiler here, Italians have a great answer to Mongols in Genoese Xbows. They also have a better meatshield than Mayans in Light Cavalry. Can Ogedei capture the World Heavyweight Championship from Jochi and Chagatai in a triple threat felt tent match? Units in italics mean that they are not so effective or only situational. Everyone keeps saying how great the Mongol economic bonus is. With the Chinese and Japanese, the Mongols are one of the civilizations belonging to the East Asian culture. Once the Mongols reach Age 2, they'll get the Pasture which serves as a pseudo-replacement for farms.. The Mongols' civilization icon is based on the, The Mongols are the only East Asian civilization that can research, The Mongols are believed to acquire gunpowder during their conquests of China and used it in several forms such as Fire Lances and "naphtha-shooters" through their invasions of. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The Fast Castle into Boom, one of the best beginner build orders for closed maps. Mangudai + Siege Rams + Siege Onagers. Mongols just have 400-550 more Food than everybody else automatically. In 1368 the Yuan dynasty in China was overthrown in favor of the Ming.In the 1370s a Turkish-Mongol warrior claiming descent from Genghis Khan fought his way to leadership of the Mongol states of Central Asia and set out to restore the Mongol Empire. Mongol Hussars can delay the chase of Mangudai and gain time for them to kill Cavaliers and Paladins. With update 35584, Hunters work 40% faster. For that, This build lets a Mayan player fast castle and immediately place a castle and a second town center, with steady production of Plumed Archers and a third town center being, The Huns. They have many bonuses that allow them to move fast and hit very hard when used effectively. 15 Skirms cant fight 15 Mangudai. The Mongols' major advantage are their strong Cavalry Archers and fast siege weapons. Age of Empires 2 Fast Castle build order Beste Verteidigung Age Of Empires 2 Hd - information online Watch out for enemy Onagers, who can shred a whole Skirm army. Notice than some of the civs dont even get a unit in bold. Disclaimer: Im not saying that these units are effective to stop a Mongol push. Hi all! AboutPressCopyrightContact. Rams and Scorpions will be shredded by Mongols. IMO the 3 most effective counters against an imperial mongol late game are Goth flood, Berber elite camelry + cavalry, and Magyar Huszar. Also, the Mangudai is somewhat less powerful than in the previous versions, as their attack bonus against siege now only applies to Rams, though they still keep a minimal bonus of 1 against all siege. Thanks for commenting, being a Mongol fan! This is due to their higher Rate of Fire which greatly improves the effective damage output of not only Cavalry Archers, but also Mangudai, which in particular is arguably the best unit in the late game. Play as goth get to late imp, mass huscarles and pointyboys sett the Spawn point in the middle of the mongol city. Check out my other channels:2nd Channel: https://www.youtube.com/channel/UCjUwIOOs3FwLeK0zqo_m4FQLive Stream https://www.facebook.com/gaming/theviperTheVip. Mangudai Rate of Fire increased (made slower) to 2.1. Despite having access to all the infantry upgrades at the Blacksmith, the Mongols have no Halberdiers, which deprives them of a useful late game counter to cavalry and means their infantry is not as strong as it could be, although their ability to create Camel Riders offsets this weakness. Again numbers and an insane micro will be needed to take a fight like this effectively. Age of Empires II, the classic real-time strategy (RTS) game, has been remade and released in a Definitive Edition for its 20th anniversary. Yeah they're a pretty expensive civ. So take a seat and grab some popcorn. Elite Cannon Galleon removed from the technology tree. Age of Empires 4 Mongols Strategies and Tips - GameRevolution Their Light Cavalry have extra hit points and line of sight, making them very effective as scouts and raiders early in the game, and compensating somewhat for their lack of Plate Barding Armor later. Their unique unit is the Magundai, a special cavalary archer that runs and shoot faster. He preferred capturing wealth and engaged in wholesale slaughter, without pausing to install stable governments in his wake. John F Sullivan on Twitter: "So if you want to trace the roots of Mongols Overview AoE2 Spirit Of The Law 360K subscribers Subscribe 9K Share 627K views 7 years ago Brush up on your Khan references and join me in looking at this popular AoE2 civilization.. In Imperial Age, theyll try to upgrade your units until the late game army. One of the main weakness of the Mongols is their mediocre defense. Skirms, as arbs, can also be used under your Castle to kill Mongol units trying to snipe your BBCs or Trebs. Mongols | Age of Empires Series Wiki | Fandom As they have speed boosted siege units through Drill, they have a huge advantage against civilizations with poor defenses, such as Goths, Magyars and Huns. Monks will have a limited use. If forced on the defense Mangudai are an effective way of destroying enemy siege weapons, allowing time to hide behind a wall and build up a counter-attack. The Mongols are a strong early game civilization due to their hunting bonus, and their team bonus makes Dark Age scouting far more effective for everyone on their team. This is one of many arena strategy. They have access to all siege weapons except for the Bombard Cannon, giving them a strong offensive edge. Still other feudal strats is perfectly fine aswell like m@a and or archers. Mangudai should go together and be intensively microed. One of every players favorite civilization to play at one point of time in Age of Empires 2, although this civilization is also quite strong in competitive play,. Instead, the Mongol Wonder is loosely based on an artistic depiction of Genghis Khan's ascension to the throne in his tent by an Ilkhanate historian, The Mongols are a very effective civilization for competitive players at high level, mostly due to their hunting bonus (which was considered too effective on maps with a great amount of.