Return to the Temple of Dala to the west and give them the Sack of Grain. Behind the house is a chest containing a spell, some gold, and a Rapier with a #3 Bless type. Continue north and speak to the gods of Timirianya through the pillars. Enter Romney and go the Black Sheep Tavern. Enter Dhatsavan's temple near the center of the island by the waterfall. In a large room to the northwest you find Gamina guarded by some enemies. Just before the bridge to Romney you be challenged by Mitchel Waylander. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. You will begin this chapter in the sewers below Krondor. Return to Sarth and enter the cave below it. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. Return to Sarth and enter the cave below it. He will reward you with a Ring of the Golden Way. Betrayal at Krondor Cheats Betrayal at Krondor FAQs. She will give you a Tuning Fork among other things. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Speak to Moraeulf and he will give you the password. Return in a day and Steelsoul's man will allow to pass. You can find Isaac behind a big hill north of Hawk's Hollow. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Squire Phillip will appear and give you the Waani device. Go southeast and you will eventually find Duke Martin. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. Return to Irmelyn in Armengar to claim a 200 gold reward. Their defense will go up by 25. Give him one of your Vapor Masks so that he may escape. You will find Pug in a house southeast of the ruins by the coast. BETRAYAL AT KRONDOR HELP WEB [LOOK WEB] Guide to all Items & more [WALK WEB] Walkthroughs, Tips & Tricks [MAP WEB] Detailed Maps, Caches and Enemy information [TEXT WEB] The latest addition! Betrayal at Krondor (USA) - Internet Archive He will tell you where the Waani device is located. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. Inside the ruins you find a door that unlocks with the Key of Lineages. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Enter Silden and speak to the innkeeper. In the next room you will find the Oracle of Aal. Continue north and speak to the gods of Timirianya through the pillars. The priestess will ask you to find some grain for them. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. In the southeast corner of the area you will find two IronJaw traps in a chest. Go south and then cross the bridge. The Crawler's house is next to the inn in Silden. You will find Pug in a house southeast of the ruins by the coast. Their defense will go up by 25. Return to Romney and report your success to the Duke. Betrayal At Krondor Walkthrough - CheatsGuru.Com Go south and enter the cave behind the waterfall using the Knight Piece. If you don't have one, you can find one to the north. Go west from there and speak to the farmer in his house. Continue through the pass into the northlands Return to the Temple of Dala to the west and give them the Sack of Grain. Return to Craig and give him the trap. Speak to the Duke of Romney at the beginning of the third chapter. Search the lower level thoroughly to find and kill all six spellweavers. You can fight them or you can find out the password. Soon your party members will become sick. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. Go east from his house and cross the bridge. Your way will be blocked by one of Steelsoul's men, however. He will also give you the book 'Chapel's Rmur n Whepuns'. He will agree to tell you what he knows about the spyglass and the spider if you retrieve a bag that was stolen from him by the Crawler. Go northeast from the town, follow the river south, and cross the bridge. Give the Idol to Kat on the upper level and she will give you some information. Take the maps from inside. Go south and enter the cave behind the waterfall using the Knight Piece. The Temple of Dala (Chapter 3) Poison the rations inside with some Coltari poison. Return to the catapult and use the gear to fix it, then use the catapult on the town. Your way will be blocked by soldiers before the bridge, though. You can buy some in the shop in Northwarden if you have none. Go back west and then south from Highcastle. Return to the Temple of Dala to the west and give them the Sack of Grain. You will begin this chapter in the sewers below Krondor. Their defense will go up by 25. Off to the west, near Sethanon, you will meet Nia in the Six Toe Tavern who will ask for your help. Continue east to the town of Lyton. After you cross the bridge, go east and talk to Moraeulf. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. She will give you a Tuning Fork among other things. You can find spoiled rations in the inn in Silden. Defeat them and take the Eliaem's Heart from the body of the spellcaster. He will tell you where the Waani device is located. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. To the northeast you will find three pantathians who are causing the energy drain. You will find a moredhel spellcaster with some Rusalki on the far west side of the forest on the south bank of the river. Leave the sewers and Krondor. Take the maps from inside. Go due north and attack the goblins surrounding the house. Tamney will ask you to retrieve some geomancer stones from the Diviner's Halls. Go back west and then south from Highcastle. Chapter 5 - When Rivers Run Blood Go east to a farmstead and look in the house. In the next room you will find the Oracle of Aal. He will give you the ruby and in return you will sharpen his sword for him. Use the password 'VICTORY' to open it. Return to Dhatsavan's column in the ruins with the Cup. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. He will tell you what he knows about the rift machine. Use the password 'VICTORY' to open it. Leave the sewers and Krondor. Continue along the road to the east and you will come across a house. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. Go back east toward Silden and behind a large hill you will find three moredhel boxes. The Stolen Ruby (Chapter 1) Continue east to the town of Lyton. Continue west and see the ruins of Cavall Keep. There are many ways that you can take to get to Krondor. Continue along the road to the east and you will come across a house. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Past the temple you will see a path to the west that leads to a Waterfall. North of the ruins and east of the town of Cavall Keep you will find a chest behind a hill. The magical barrier will be gone now that the six are dead. He will tell you that he used to be young but something sapped his energy in the woods to the east. Confront Navon and kill him. To the northeast you will find three pantathians who are causing the energy drain. Go north and inside the house you will find a Crystal Staff. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. Use the password 'VICTORY' to open it. Your way will be blocked by one of Steelsoul's men, however. (Your defense will go up by more if you emphasize it.) For this walkthrough, I will describe the shortest and easiest way. Give him one of your Vapor Masks so that he may escape. The priestess will reward you by bestowing the blessing of the goddess Dala on one of your party members. Eventually you will be attacked by three Nighthawks. Speak to the Prelate east of the temple to learn more about the order. Restock your provisions from the items inside the house. This staff will allow Owyn to cast magic again. Speak to Beyla the high priestess and you will be healed. Fight the goblins in the room to the north of the entrance and take the Ward of Ralen-Sheb. Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. Defeat the Moredhel Spellcasters and use the Waani on the Rift Machine to destroy it. This is a subquest and the walkthrough for it is below. James will have to take command of the battle. To the west you will find 3 Vapor Masks. If you have a Glazer's Guild Seal from Max Feeber's barn you will be allowed to pass. Use the password DARKNESS to open the chest and you will find the Moredhel's battle plans inside. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Follow the main road northwest until you reach the river. The magical barrier will be gone now that the six are dead. Enter it from the south by the mountains to avoid the pirates. Confront the farmer Max Feeber in the field and he will confess that he dug up Jarel Lycrow's body to scare off Nia but the hand of the skeleton fell off. Go south and then cross the bridge. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Continue north and cross the next bridge to the west. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. Look inside the house to the northwest to find a message left by Pug. Sar-Sargoth is surrounded by many enemies so you will have to fight quite a few battles to escape. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. Chapter 6 - Betrayal Enter it from the south by the mountains to avoid the pirates. You have two options. You will see a burial cloth and a shovel. One of the houses has a map of the area. Let's Play: Betrayal at Krondor - The Something Awful Forums Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Go left and then north at the next fork. Make two rights and you will come across a magical barrier which is blocking the way to Makala and the Lifestone. Inside a woman will ask you to help her with her stable door. To the south near the river you will meet Obkhar. Chapter 7 - The Long Ride Return to the temple and the lector will make you protectors of the faith and will ask you to kill Navon Du Sandau, the leader of the Nighthawks. Return in a day and Steelsoul's man will allow to pass. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. She will teach Owyn the spell "And the Light Shall Lie", which will make Owyn look like a Moredhel. Continue north to the large wooded area and go east. The Temple of Dala (Chapter 3) Near the entrance of the mine you will meet the dwarf Naddur Ban Dok who will tell you about the Brak Nurr that has been causing trouble in the mine. Go east to a farmstead and look in the house. One of the houses has a map of the area. Return to Craig and give him the trap. To the west you will find 3 Vapor Masks. Just before the bridge to Romney you be challenged by Mitchel Waylander. Drop all your rations and sleep for a night. Continue all the way down the passage until you come to a large room. Follow the coast northwest until you reach the Dwarven mine Mac Mordain Cadal located between Zun and LaMut. Use the two remaining Vapor Masks to jump into the river and escape the mines. Enter the sewers below the city. Return to the Temple of Dala to the west and give them the Sack of Grain. Continue along the road to the east and you will come across a house. You need to have a virtue key to get it. Return to Craig and give him the trap. He will thank you for rescuing him and will tell you what he knows about the brass Spyglass. Return to Craig and give him the trap. When the story begins, Owyn, from Tiburn, is tending Seigneur Locklear's wounds. Drop all your rations and sleep for a night. Got a Betrayal at Krondor walkthrough, FAQ or Guide? She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Behind it you will see a chess board that is missing a knight piece. Go back south the way you came and you will meet Duke Martin just south of where you started. Enter Dhatsavan's temple near the center of the island by the waterfall. Just west of Romney you will find a strange house behind a hill. Give the Idol to Kat on the upper level and she will give you some information. Use the Key of Lineages you received from Calin to enter the ruins. Go west to the bridge and give the goblins the password you found earlier to be allowed to pass. You will find the Cup of Rlnn Skrr in a house in the southeast corner of the island guarded by some Pantathians. Enter the sewers below the city. Return to the bridge and give the soldiers the password. Owyn and Gorath will begin this chapter on a strange desert world beneath a hot red sun. Spells Legal Stuff Credits ===== Introduction ===== This is an in-depth guide to of Betrayal at Krondor. This walkthrough for Betrayal At Krondor [PC] has been posted at 11 Feb 2010 by althegamer and is called "FAQ/Walkthrough". He will tell you how to get to Elvandar and will give you the Key of Lineages. Defeat them and take the Eliaem's Heart from the body of the spellcaster. Return to Irmelyn in Armengar to claim a 200 gold reward. You will see a burial cloth and a shovel. You will find a woman who will give you a Sack of Grain for the Leather Leggings. You will find the moredhel near a house south of Decamp on the Teeth. (Your defense will go up by more if you emphasize it.) Inside one of the chests you will find the Interdictor Key. Go southeast and you will eventually find Duke Martin. Stay on the east side of the river and go north. Visit the Temple of Dala between Tyr-Sog and Eldpoint. You can fight them or you can find out the password. McCannur Ban Dok will tell you the current situation in the forest. In the southeast corner of the area you will find two IronJaw traps in a chest. In a corridor to the northwest you will find Obkhar. He will tell you what he knows about the rift machine. He will reward you with a Ring of the Golden Way. The note mentions someone from Cavall Keep. Defeat Makala and the two Dreads he summons to protect the Lifestone and bring peace to the kingdom. After you cross the bridge, go east and talk to Moraeulf. Go south and then cross the bridge. Squire Phillip will appear and give you the Waani device. Go to Eggley to the west and use Nivek's key to unlock the shop. Leave the cave and return to Navon in Kenting Rush. Go west into the town and speak to Count Corvalis in his townhouse. Get your equipment from the chests in the room. She will give you a Tuning Fork among other things. You will find it along the coast of the Bitter Sea, just East of Sorcerer's le. Take into account that each skill point (the whole numbers shown in the characters' sheets) is comprised of 256 experience points each, and that reading a book again gains only 100 minus the current skill level experience points when, and only when, you are lucky with the percentage roll corresponding to that book. Continue all the way to the west to find the chest Moraeulf was talking about. Go east to a farmstead and look in the house. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Follow the north bank of the river closely until you reach the western mountains and then go north, hugging the mountain, to avoid the sleeping glade. Venutrier of Lan will capture you and throw you into the mines. Then north towards Tyr Sog, picking up the Ruby along the way. It will be a difficult battle. Return to Duke Martin and he will express concerns about what the enemy is planning. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. He will release the barrier surrounding Pug. Return to Dhatsavan's column in the ruins with the Cup. Your way will be blocked by one of Steelsoul's men, however. Enter The Black Sheep Tavern and speak to Jason to get some clues about the murders. Go back west and then south from Highcastle. Just behind the hill to the northwest you will find the moredhel boxes. Return the ruby to Captain Belford in LaMut to receive a 100 gold reward. You will find a password in a chest at the end. However, you should bear in mind that you have access to many other areas in this Chapter. Continue through the ruins to reach Elvandar. Speak to Moraeulf and he will give you the password. Defeat the enemies and take the Idol of Lassur from the trapped chest. He will reward you with 300 gold and a virtue key. Speak to Arlie Steelsoul and he will agree to negotiate with the Duke of Romney. He will tell you where the rift machine is located and how to destroy it. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. Take all of them because you will need them to get out. You will be ambushed several times by Nighthawks along the way. He will ask you to poison rations in some moredhel boxes nearby. He will tell you his side of the story and his suspicions that the count may have wanted the cellar to collapse on his son. Take one because you will need it later. Leave the sewers and Krondor. The magical barrier will be gone now that the six are dead. Sadly Patrus will die in the destruction of the Rift Machine. Visit Craig the logger in the south end of Dimwood. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. Their defense will go up by 25. He will give you the ruby and in return you will sharpen his sword for him. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. He will tell you what he knows about the rift machine. It is worth doing because she will reward you with a Galon 'Griefmaker'. Continue north and cross the next bridge to the west. She has been rendered helpless by Makala, though, so Gorath will stay behind to protect her while Pug and Owyn continue on to Makala. Owyn will converse with him for a little while and then you will be able to ask him some questions about the area. Go west into the town and speak to Count Corvalis in his townhouse. Use this key to open most of the locked doors under Sethanon. Return to Duke Martin and he will ask you to find Tamney the Bard and convince him to return to Northwarden. Click on it and you will be attacked by a powerful Moredhel spellcaster and three moredhel warriors. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. You will find Steelsoul's house between Sloop and Silden with KEEP OUT signs in front of it. Sumani in the Inn in LaMut, will suggest you speak to a gem dealer named Keifen Alescook in Loriel. He will tell you that he used to be young but something sapped his energy in the woods to the east. He will tell you his side of the story and his suspicions that the count may have wanted the cellar to collapse on his son. Take the Mist Devil back to Silden. Make sure both Pug and Owyn learn the spell. She will give you a Tuning Fork among other things. Leave the cave and return to Navon in Kenting Rush. Your way will be blocked by one of Steelsoul's men, however. You will find stairs leading down to the lower level in a room on the west side of the level. Return to the upper level. Speak to Glover in the house at the end of the road and pay 150 gold for the hand. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. He will reward you with 300 gold and a virtue key. Return to the first room and open the south door with the Interdictor Key. You will be ambushed several times by Nighthawks along the way. Craig the Logger (Chapter 7) He will tell you to ask someone named Isaac about the ruby. He will ask you to poison rations in some moredhel boxes nearby. Take the Cellar Key from Navon's body. Continue along the road to the east and you will come across a house. Return to Duke Martin and he will express concerns about what the enemy is planning. Cast Union to read the riddles and answer 'DOOR', 'OUTSIDE', and 'ONION', to open the chests. Continue east to the town of Lyton. Return to Romney and report your success to the Duke. Open the door in the east wall with a Guildis Thorn. He will tell you that he used to be young but something sapped his energy in the woods to the east. Continue through the pass into the northlands. If you don't have any, you can buy some in the shop in town. He will tell you that a minstrel is sleeping in the barn nearby. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. On either the north or the south side of the lake in the middle of the forest you will find a Rusalki who will ask for your help. Chapter 5 - When Rivers Run Blood Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. When you get to Northwarden, you will discover that the Duke and many of his captains have been murdered by Nighthawks. Continue all the way to the west to find the chest Moraeulf was talking about. FIRE The chill of its death, You may soon mourn. Chapter 7 - The Long Ride Turn the dials so that they read DIE and the box will open. Head east through Darkmoor and Maloc's Cross. Go east from his house and cross the bridge. Inside you will find a sword and some armor. If you go to the barracks, you will be told about a stolen ruby. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. He will use the Cup of Rlnn Skrr to learn all the spells that Owyn knows. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Return to Dhatsavan's column in the ruins with the Cup. To the northeast you will find three pantathians who are causing the energy drain. Past the temple you will see a path to the west that leads to a Waterfall. Return southeast and cross the bridge guarded by goblins. In the southeast corner of the area you will find two IronJaw traps in a chest. Continue along the road to the east and you will come across a house. Go east from his house and cross the bridge. Since Betrayal at Krondor is a canon installment set after four major novels in the setting, obviously some things will need explaining(but the game is actually quite good at explaining what needs to be explained without the player having read the books, I will, of course, provide huge, poorly-remembered lore dumps anyway. To the northwest you will find the passage to the lower levels. [LETTERS] An old selection THE HELP WEB VISITS: since November 17, 1998 [UPDATES] Latest: August 3, 1999 [CREDITS/HISTORY] Visit the palace and you will discover that the gates won't open and the Seigneur James is missing. Craig the Logger (Chapter 7) Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. Betrayal at Krondor. Go east to a farmstead and look in the house. Betrayal at Krondor: Midkemia - a realm of enchantment and ancient magic where elves, dwarves and man once battled an unimaginable evil across rifts in time and space. One of them carries a note which will reveal to you a connection between the moredhel and the nighthawks. Open the door of the stable just to the north and return to her. He will tell you where the Waani device is located. You can find Isaac behind a big hill north of Hawk's Hollow. All the king's men will be dead. It will be a difficult battle. This will take you into the city of Sar-Sargoth. Go to Decamp on the Teeth and speak to one of the patrons in the tavern. Betrayal at Krondor CDROM PC Computer Game 1994 video vintage dynamix He will tell you more about Neville's death and where to find Navon. Chapter 7 - The Long Ride Return to the town and speak to Peter the Grey in the Inn. Speak to Nia in the Six Toe Tavern near Sethanon and she will tell that she closed down her shop because it is being haunted. In the southwest corner of the island you will find some valuable equipment including two suits of Valheru armor and two scrolls containing the Strength Drain spell. Head south. Dhatsavan will tell you to return to him the Cup of Rlnn Skrr and he will release Pug. James will volunteer to enter the Moredhel headquarters to snatch their battle plans. Arlie Steelsoul (Chapter 3) Eventually you will come across the stairway to the upper level. In the southeast corner of the area you will find two IronJaw traps in a chest. Inside you will see a note from Squire Phillip who has taken the device. Return southeast and cross the bridge guarded by goblins. He will tell you that Brother Dominic has the Quegian fever and will warn you to stay away from Sarth. Return to the Temple of Dala to the west and give them the Sack of Grain. She will give you a Tuning Fork among other things. Return to Dhatsavan's column in the ruins with the Cup. Visit the docks and the Mist Devil will sail you to the Isle of Eortis. The magical barrier will be gone now that the six are dead. When you spot a path to the north, take it. Now head east. You can buy and/or sell some equipment in the shop and sleep at the inn. In the southeast corner of the area you will find two IronJaw traps in a chest. Enter Dhatsavan's temple near the center of the island by the waterfall. Enter the town of Raglam and enter Captain Kroldech's house, on the eastern edge of town. Go back east toward Silden and behind a large hill you will find three moredhel boxes. Take the maps from inside. Return to Tamney with the stones and he will agree to return to Northwarden. Just before you reach Silden, some rogues will throw some diseased mulch at you and attack you. He will ask you to retrieve one of his IronJaw traps from the area. Speak to Brother Marc in a field just past Sarth. Their defense will go up by 25. In a house along the way is two sisters who will give you some Leather Leggings for a Tuning Fork. Go south to Silden and speak to Joftaz in the Inn. On the far west side of the mine you will find the Brak Nurr. Enter it from the south by the mountains to avoid the pirates. Put some spoiled rations in the chest by the field. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. When you reach the fork, continue south to take the quickest and safest route back to Krondor. Speak to Nia in the Six Toe Tavern and she will reward you with a Galon 'Griefmaker'. Open the door in the east wall with a Guildis Thorn. After you defeat it, Naddur Ban Dok will give you a 150 gold reward. Return back south to the waterfall and use the Knight Piece to enter a cavern behind it. Continue north and speak to the gods of Timirianya through the pillars. The chapter walkthroughs will tell you if there is a chest in the area and its solution. Fight your way north through three tough battles and then speak to Baron Gabot in Northwarden. Go northwest toward the northlands and pay the goblin leader 2000 gold to pass. He will reward you with a Ring of the Golden Way. Return to the Dhatsavan's column and he will tell you where Gamina is being kept. Pick up the map of Timirianya in one of the houses. He will tell you how to get to Elvandar and will give you the Key of Lineages. In the passageway behind the Brak Nurr, you will find a stairway leading to the next level. Betrayal at Krondor Pack on GOG.com There are two ways you can reveal Navon's true identity as the leader of the Nighthawks: Go south into the dead end and walk through the illusionary mountains to the west. After Brother Dominic has been cured, search the left-most stack in the library to learn of a Tomas Megarson of Elvandar who knew Pug and Macros. Go south into the dead end and walk through the illusionary mountains to the west. You must make it to the far side of the screen without walking between any orbs of the same color. Speak to Irmelyn in the tavern in Armengar and agree to free Obkhar from the Naphtha mines. He will ask you to find the guild leader Arlie Steelsoul and invite him into negations so that the Duke can settle matters in Romney. Return in a day and Steelsoul's man will allow to pass. Go south into the dead end and walk through the illusionary mountains to the west. Dungeons. Cast Union to read the riddles and answer 'DOOR', 'OUTSIDE', and 'ONION', to open the chests. Take the Cellar Key from Navon's body. This staff will allow Owyn to cast magic again. Continue past the town and find the Catapult Gear in a trapped chest just before the bridge. You will begin this chapter in the sewers below Krondor.