You should only ever really use air dash in the MU on reaction when you see a whiff. The opponent is then forced to block your jumping attack, since reversaling doesn't work, which will give you some nice pressure and hopefully an opening. Enables a meaty Gun Flame setup if you delay the special cancel to avoid the OTG window, and leads into a full combo on Counter Hit. Worst Match. Otherwise, Baiken has the advantage with fast buttons like f.s and 5K for close range poking, along with the larger pokes like 2S, 2H, and H Kabari to check approaches. Streaming Sunday 12:30 AM ET - Join to fight me!This is a tier list video based on Jack-O's matchups in Guilty Gear Strive If you enjoyed this video please m. When a character's hurtbox is entirely beneath an opponent's attack. 5[D] is also Sol's most damaging normal and launches the opponent if combo'd into, granting it some situational use as a combo extender in certain routes. If it hits the opponent raw, it can lead into a very high damaging Homing Jump combo. It can clip him which puts him into a stagger state, allowing Ram to get in. Wall Damage when hit raw is increased to 700 (900). Data in [] represents values on Clean Hit (All versions). It's 31 frames meaning it's very much reactable. Vote for May's tiers . Ya I was watching SQ (top ram player) stream and someone asked her about Ram vs. Pot and she jokingly said "Potemkin wins 100-0" then was like "realistically it's probably close but comes down to the players and match up knowledge". He is described as a noble vampire samurai who wields a bloodsucking blade. This can be caused by crouching, certain moves, and being short. Toggle search. Arc System Works added Goldlewis Dickinson as the first DLC character in Guilty Gear Strive. I haven't been running from fights and usually opt to fight characters I know I'm terrible against with Zato (see: Axl, Chipp, Sol, etc. Volcanic Viper, the latter of which leads to Sol's most damaging combos in the corner. : 14 different dream interpretations related to the / and /bet you see in your dream. I want to pre-face this by saying that tier-lists don't matter. That being said, f.S's pushback means that there are ranges where 5H will whiff. After throwing the opponent mid-screen, your options are either to use IAD j.H for a safe jump or frame kill 5P into Fafnir to resume pressure, but in the corner, you can also opt for an OTG c.S into okizeme as they recover from soft knockdown. Only 100 matches per match-up. On Counter Hit, the ground bounce can link into a dashing 5K for a combo. This move travels very far very quickly, ultimately giving it a niche as a full screen whiff punishing tool. 12k matches is a lot, and 100 matches PER MU is not bad. He has access to j.HGuard:HighStartup:12Recovery:25Advantage:, a fast overhead that combos into j.DGuard:HighStartup:10Recovery:22Advantage: for large damage against the wall, but this normal can be parried, even at the maximum height of the move. A percentage-based damage modifier applied to certain attacks independently of other forms of damage scaling. Anyways, its really cool and interesting data, and I hope to see more analyses like this in the future! Sol Badguy; Giovanna; . GGST Dostrow (Bridget) vs Umisho (Sol Badguy). Guilty Gear Strive Top Its start-up and travel distance increases the longer S is held. Baiken's small stature and large buttons work well to corner Axl. For me it's one of the worst matchups. On Counter Hit, confirming to Bandit Revolver will allow Sol to link to 5K for a follow-up combo. As a poke, it is one of the faster 5H normals among the cast, giving it a niche thanks to its large Counter Hit effect making for easy and highly damaging hit confirms (such as Bandit Revolver linked into c.S > kara Volcanic Viper). Guilty Gear Strive is a fighting video game developed and published by Arc System Works.It is the seventh mainline installment of the Guilty Gear series, and the 25th overall. Chipp. Guilty Gear Strive tier list - All characters ranked from best - GINX But regardless, here it is: Strive Tier-List Based on Average Win Rate against the entire cast: Full Match-Up Chart with legend on right: Methodology:I searched for the match-up I wanted in replay mode, and scrolled through the list by pressing Right to jump ahead. Baiken is a safe jump monster, after a lot of her most basic strings, she can do IAD Tatami to cover any wake up options you might have. What does the symbols of / and /bet symbolize in a dream? Yo, I did the same: https://www.reddit.com/r/Guiltygear/comments/pa1iri/strive_matchup_chart_and_tier_list_based_on_data/ha31opf/, I have slightly different data, but this could be tipping errors. Once Baiken has successfully closed the gap, Axl is prey to her devastating Strike-throw and high-low mixups. They have some good and bad matchups, but can be very effective in the right hands. The opponent can also opt to use Faultless Defense to push themselves further away on block, making it harder for Sol to continue pressure safely. GGST - Sol Badguy Overview - Dustloop Wiki Character Strategy pages generally have at least some basic counter-strategy. You can actually beat Leo's guard point stance with a grab or low (the low will cause a counterhit). Doing this can allow Sol to potentially take his turn, forcing the opponent to bait it by giving up space instead of blocking. GUILTY GEAR CHARACTER who has good neutral in more than just Guilty Gear. Due to Zato's unconventional aerial movement, you'll need to do 6P on reaction rather than expectation. Note that non-meaty timings for okizeme will render it vulnerable to throws at close range, and later timings will render them vulnerable to a 6P. As Ram, you might have to rely on faster normals to avoid his spin, but. On Counter Hit, it can link into either itself, c.S, or Night Raid Vortex. With ferocious pressure, strong defense, versatile special moves and explosive power, this badass bounty hunter is armed with everything an offensively oriented player could ask for. Try to get Axl to whiff. Low hitting disjoint used to help control neutral. This can be caused by crouching, certain moves, and being short. And Axl is the only one I have a decent chance of beating if I bump into a level 600 one. Air dashing in neutral vs. Axl is dumb and risky but I see people do it all the time for some awful reason. However will usually just get him damage and, Faust offense isn't super scary from fullscreen unless he has a bajillion items and you keep allowing him to throw them. Thus, it can be used both as a launcher and a grounded combo part depending on input timing. Sol has tricky special moves which help him get in, and a suite of normals which excel at setting up frame traps and strike/throw mix-ups. Leo's tier match-ups in Guilty Gear Strive - EventHubs Exceptional close range offense with plus on block standing Slash normals and highly damaging Counter Hit confirms. Sol Badguy vs. Ramlethal - 18. What i mean to say is, i think this chart is interesting, but it's not absolutely objectively indicating character strength. At longer ranges, he can close the gap and initiate pressure with Fafnir, a forward-lunging Guard Crush. I-No - 19. Ramlethal's Guilty Gear Strive tier match ups. Properties for opponent on block follow Level 4 rules. . His damage is good but not great. 6P the dolphin so you can use rekkas to get your hard knockdown. Tier lists in fighting games are fickle, a single balance change can make you throw the whole thing out the window and you also have to take into account player skill, as more often than not . However, as it hits the floor and is lower commitment, it still has its place as a poke when compared to 2S, allowing Sol to check low-profile attacks with less risk of whiff punishment. This is for Floors 10 and Celestial.I wanted to focus on Celestial, but there were not enough players to measure certain match-ups fairly, so I had to expand it to include Floor 10. If they attempt to take their turn back with 2K, this can leave them open to Hiiragi for large damage and continued pressure. Also Snail is -24 on block. If Chaos uses Concentration or Reload, you can attack with 623P, 214P, or j.214S at short to mid range. It loses to throws, so try to only use it if the opponent isn't at point blank range. Proper conditioning is a huge part of Sols gameplan. Axl will likely attempt to reset to neutral over extending pressure sequences. Celestial | ky! Lyrics, Song Meanings, Videos, Full Albums & Bios This gave me random matches over a longer time period and with far more players than scrolling one by one.I recorded a 1 for a Win, and a 0 for a Loss. Most things Leo does round start loses to Ram's. It also combos into 6S on crouching opponents, but note that the second hit will whiff against crouching opponents if Sol isn't close enough, so don't use it as a poke from far away. I don't have time to do any Eddie setups at all, he's rushing me down 24/7, and taking advantage of Zato's weak defense (as . When not spending Tension for a follow-up combo, it's often a better idea to do a normal ground throw for slightly less damage to keep the corner and get a better knockdown. GGST - Baiken Matchups - Dustloop Wiki If she comes in with a deep j.S jump in, she can decide to Yosanzen to hit you with another overhead or she can simply not do it and go for a low via 2K. As a rule of thumb, it's more reliable to dash cancel the move when anti-airing with it, as additional landing recovery from air blocking will give Sol follow-up pressure while still allowing for a combo should it actually hit. This is interesting but definitely but for some chars like Axl are a gigantic knowledge test as opposed to a horrendous MU. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Millia's mobility lets her keep Ramlethal honest in neutral. GUILTY GEAR STRIVE v1.05 MULTi9-ElAmigos [FileCrypt] . 23. Giovanna: Although she's a rushdown character, she feels less threatening than other rushdowns. Sol's slower but more powerful strike invincible reversal. Axl just doesn't get as much leeway in neutral because the range she can start threatening him is much larger than most other characters. If she doesn't do it from point blank range, your 5P will also miss so she can whiff punish appropriately. His f.S is a fast, plus on block poke that lies at the heart of his pressure game. Due to 2K's low knockback and 2D's range, this will connect at all but maximum range. Vote for Ramlethal's tiers . He wears a white coat with purple lining decorated with silver studs and .