Question - - AFK Merc XP guides? | RedGuides: EverQuest Multi-boxing Are You Returning to EverQuest II? | EverQuest II If you have that key from earlier or a rogue to pick the lock, go inside that building. For a better experience, please enable JavaScript in your browser before proceeding. Kill dragons and drakkin on the north path until 81-82, then shift to the east path. For everyone else, exp kinda tapers off around 82. A: No. Best thing about this zone is the simplicity of getting to it. Mercenaries (EQ2) :: Wiki :: EverQuest II :: ZAM The other room is basically in the exact same spot except on the left side of the map. The final reward is Journeyman Rank 5 mercenaries. You can get yourself a mercenary for free to help in your leveling. Once level 4-5, go over the bridge to the north and kill young pumas, bears, and more drakes. There are three total HAs he will give you. Everything is gnomes, constructs, slimes, minotaurs, and elementals. Bastion of Thunder (62-68)(PoK>Plane of Tranquility>Torden, Bastion of Thunder) - The giants and bees of Thunder are excellent exp. Split or tank em, however your group is set up. Second I want to point out that while boxing isn't a must, and subbing isn't a must, it makes this game exponentially easier. Select the first HA he gives you, Into the Hills. End of Underfoot (Volska's/Convorteum)(88-92) - You can level here if you feel like pulling your toenails out, but I don't recommend it. (Using ISBoxer is useful to this; please reference my other guide for info) It doesnt matter what the composition is of your 3 box team. Mobs run on live side so ignore it. You can hire a Mercenary at any Mercenary Liaison. Cooling Chamber does have a lot of undead in it for Paladins and Clerics. So now if you and a friend want to do an LDoN you'll have a group of 4 and will have no need to find a 3rd for the LDoN. Same goes for a male Mercenary Liaison. Keep clearing until you reach the bridges over water in the northern most area. Journeyman is an order of magnitude better than Apprentice and is only available to people who pay for Everquest. The gear isn't great but you will be earning so many Marks that you will be able to outfit yourself completely very very easily every 5 levels. It is SUPER useful for your entire leveling experience. and barrel your way to the second city. Everquest 2 Leveling Guide 1-125. EverQuest Leveling Guide - Fastest Leveling Zones in EQ 2022 topic on the EQ forums. Otherwise, kill puslings and bubonians. This means that you'll have to pay the re-hire charge to get your merc back. The north camp is the three rooms near Muramite Proving Grounds. I think it takes way too long to kill anything and this is also about the point a merc starts falling off so downtime is way high. Just pick that one and level there. This is no longer a viable leveling method. Mostly you'll be killing oashim rats and wraiths in the bottom right portion of the Tier 2 section. You will need invisibility, levitation, or balls of steel. BEST (78-83): Ashengate, Reliquary of the Scale (PoK>Blightfire>Goru'Kar>Sunderock Springs>Direwind Cliffs>Ashengate) - I want to make it clear that the run out here is nuts. Never a good idea to go fully afk. Pick one of the two camps and go nuts. The center of the zone is all undead. Ah yes. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. If you're looking for the old information that used to be on this page you'll find those guides along with all my other EQ content here. Fear Itself (88-93)(PoK>Feerott, the Dream>House of Thule, Lower>House of Thule, Upper>Fear Itself) - Even before this place was a hot zone, I loved this place. These can quickly take you to 64-65. BEST: 38-48 City of Mist(PoK>Field of Bones>Emerald Jungle>City) - This is will very likely be some of the fastest leveling you will do. All leveling guides post SoD have a different format and are written for players leveling with Mercenaries. Kill these guys, turning in the quests as you finish them and then getting them again, until 75. Also during spell cooldowns they will use agro reducing abilities. They respawn pretty quick and are higher level than most of the zone, so better exp longer. You won't be able to use it until 10 or 15 respectively, but you don't need it before then. The Serpent's Spine Everquest Leveling Guide, Seeds of Destruction Everquest Leveling Guide, Call of the Forsaken Everquest Leveling Guide, The Darkened Sea Everquest Leveling Guide, The Broken Mirror Everquest Leveling Guide, Empires of Kunark Everquest Leveling Guide. There is a stupid questline that autostarts the first time you go into the zone. They are all undead. Really good guide. Q: Do I have to have the plat on me to pay the merc? That said, the HAs are the only thing that scale. Gaesigs and Heligs on the water side come to mind on this. Murder the Rallosians, crystal golems, and frogs. I have added it in now. Just places that are more or less easy. Talk to Marla Gaslow. Q: How much better could a Mercenary possibly make leveling? Why is AFK Merc killing permitted? | EverQuest Forums You can actually come here about 60-61 and kill in the area around the zone in/out. Make sure you break the room and kill the first wave of mobs slowly. There is a little city area as well on the far side of the canyon that is a good place to set up as well. You might not even need to spend 10 dollars, since DBG gives you 500 Daybreak Cash a month. You can stay here until you ding lvl 83. Loot isn't spectacular but with a decent group, you will shred mobs and the exp will flow like water. Very simple. Any commentary is welcome. NOTE: Doing the progression for Call of the Forsaken and The Broken Mirror will net you some incredible rewards. There is a new set every 5 levels but it isn't really worth getting more than maybe a set for a healer merc at 75, 85, and 105. Stance: You're allowed to set the stance that you want your mercenary to be. At first, just wait. Also the mercenary will cost the same amount he would to the level that you shrouded to. In order to hire a mercenary meet at least one of the following conditions: Own the Age of Discovery expansion (having purchased when it was a new release). Still do! You will be teleported to Ethernere Tainted West Karana and now attuned to the Dead Hills. stobe the hobo death scene Black Reaver included. If you'd like to see every single zone in the game that I have a guide for, head over to my Everquest Index Page. There are some guides if you wanted to bot it but in general this community does not promote AFK anything. All About Mercenaries | EverQuest All About Mercenaries Mercenaries are NPCs for hire that will aid adventurers in their heroic endeavors. You cannot shroud to level 10 and keep a level 50 mercenary however. At 49, get to the very top of the crystal ramps and go through the fake wall and then head up to the upper kobold camp and kill these guys to 52. Rangers and rogues used to like to come Headshot/Assassinate grind here. House of Thule, Lower Floors(80-85 W/GEAR IF SOLO OR BOX)(PoK>Feerott, the Dream>House of Thule) - The courtyard used to be one of the best grinding spots in the game. The south camp is the three rooms near the Nobles Causeway zone line. This page contains every Leveling Guide that I have written for Everquest. A guide specifically for Clerics and Paladins is my next endeavor. Most of those pulls will be a pair of light blue conscript mobs. This or a rogue are the only ways to proceed and get access to the high level mobs on the second floor. If you went to another zone first and are coming here after 55, then just zone in by dropping into the big hole and coming up at the very back of the zone. Note: This guide is based primarily on the Hot Zone Wall of Slaughter. The key is the respawn time for the zone. Lots of undead for your friendly neighborhood paladins as well. The South Camp is the starting point. Below the bridge is a giant ice lake covered in spiders and slimes. The run isn't terrible, but all of the SoV outdoor zones are enormous so it's further than it looks. Read More! Katta Castrum: The Deluge (Guild Hall, TP using Drowned Katta Castrum Powerstone) - The elementals that are found in this zone now are pretty easy to kill. As soon as you hit 85, do this questline. Just be careful about aggro. Also, once the room is broken, stand closer to the back wall of the room rather than the hallway. With a group you can pull them pretty easily and have access to a HUGE number of mobs. The mob density gets much thicker in both places, so it can be dangerous. Each time I go back I wander for 5 minutes lost until I log again. This place is almost nothing but undead. The lower level ones spawn outside their cave, with higher level ones as you move back. From level 1-100 and from Luclin to Call of the Forsaken, all AA's but crafting are given to you for free. When you first zone in, the closest mobs are farmers and tired farmers. There is also a pair of undead graveyards here that can offer some decent exp in this range for Paladins, but the mob density is all that and you're better off in another zone. Stay close to the friendly dragorn and watch out for nameds until 85. Along the way, most players are going to need to grind a few thousand AAs in order to be effective at 80+ when playing their character. Abstruse armor is very serviceable. They will be indifferent to you to start. There are 2 nameds plus a named treant you can easily access if no one else is killing them. They aren't that hard and only require a group to do, below is a table of the lines you have to complete and the mercenary tier they unlock. EQ:Leveling :: Wiki :: EverQuest :: ZAM In the event that the bee's are camped, the bixies that ARE NOT IN THE FIELDS are a good secondary camp. Don't bother with one of the far flung camps. JavaScript is disabled. Frontier Mountain (BEST AREA FOR 100-108) - The giant fort has one named who drops a ring that is pretty in demand. The boost they provide isn't significant but it is really nice and certainly speeds up the lower levels. Wall of Slaughter has repop time of 10 minutes and 40 seconds. Although inadvertently getting trained is a risk youre going to take if youre afk; regardless of what xp zone youre in. The exp is ludicrously fast thanks to low HP mobs and repeatable quests. I updated that page so that it has a link to almost every single EQ guide I have written; laid out for you by expansion & easily navigateable with Ctrl + F. It'll provide a better alternative to people who just want information about a specific zone rather than a leveling guide. Sarith, City of the Tides (94-98) Sarith is probably the best place to farm nameds ever. Healer mercs also have a few extra perks, what I mean by this is rezzing and buffing! That spot is, like, the ideal afk spot. These are also really nice for Rangers to headshot since they are rootable and don't summon. To level up your Mercenaries, simply take them on bounties - they get XP for each fight you beat. The Simple and Rough sets will leave you well off. Commands - EQWiki Any necro will out dps a merc by a factor of 2 at least and up to a factor of 6 or 7. It isn't the fastest ever, but the money is pretty great and there is rarely anyone here on live. See the New Player FAQ for more detailed information. The burynai camp to the south of the bottom sarnak fort is also really good as the Orechomper drops a good shoulder and the group level tank face item, Mask of Dust. When actively playing, your group should be able to easily clear all three rooms plus the solo pulls nearby. You should be able to clear through here without too much hastle. It's a hot zone occasionally and of the Alaris zones that cycle as hot zones, I think it's the best. unsure if they removed it or not). It'll give an Undead oriented hunting guide. ALTERNATIVES: Hills of Shade(78-85)(PoK>Steamfont Mnts>Loping Plains>Hills of Shade) - This place is heaven for paladins and might be faster for them than Ashengate. A: You must be carrying the plat on you in order to pay your merc. South of the citadel are the drachnid tunnels. When you come back Re-summon him and he will be your level again. The nameds drop pretty sick gear and hit WAY easier than the ones in the Nightmare zones. You also must be out of combat. Q: If the Mercenary dies do I have to buy another one? Start in the tunnels and then work your way through the area around the ghoul assassin. For example say you shrouded to level 10 Your mercenary will be free again. A player could easily gain the same amount of XP they got from 2 or 3 hours of AFK'ing pet/merc XP exploting if they spent 10 good minutes at the keyboard. Just want to provide some info that isn't multiple years old. 967 views Jan 8, 2022 26 Dislike Sinnycool 5.75K. BEST (90-96): Valley of Lunanyn (Guild Hall>Buy Chunk of Argathian Steel>TP to Argath, Bastion of Illdaera>Valley of Lunanyn) - I sincerely hate that this is still true, but the Valley is still hard to beat in this range mostly because of the unique way the zone is setup. Favorite area is the Queen's castle area. Great post. Hearthstone Mercenaries Leveling Guide - Fastest Leveling Up Velkator's Laboratory (45-55)(PoK>Great Divide>Velk's) - This place has grown on me a lot. From where you zone in, drop down and kill everything in and around that structure that DOES NOT SAY "WOULD TAKE AN ARMY TO DEFEAT". I will annotate directions to the zones. But first about the zone. everquest afk mercenary leveling guide. AFK XP gains are so increadibly low/slow that it isn't even worth the time or effort, even if that time is being stolen. There is a big black stone in the bottom right corner of the zone. THIS GUIDE ASSUMES YOU ARE PAY TO PLAY. See below for the final bit of the guide. Kill bears, wolves, and snakes near the zone line to Blightfire. I will provide some quick ideas if that's not the direction you wanna go. Is there a decent leveling guide for EQ someplace? 1-120 - Reddit Q: So wait a mercenary is allowed into an LDoN? A: Where it shows your vitals aka Health, Mana, Energy. Playing live has a few benefits. J5 mercs are far better, can take harder hits, heal bigger, and hit harder. The easiest armor sets to get will probably be the sets from Hardcore Heritage. It's the only level range I feel that you should be here to the exclusion of anywhere else. Once you have some level 30 Mercenaries, you will want to level your future Mercenaries while grinding through tasks. Fun times. But since I listed Dalnir, I felt I would be remiss to list this place. They don't hit excessively hard and are very good exp from 68-74. It gives you access to Journeyman mercs and probably over 10k AAs at this point in Auto-Granted AAs. Erudin has some mobs that aren't kill on sight, so try not to kill them. You'll need a high level to help you with the missions and quests. I played a cleric for 9 years until I finally left. I also feel that depending on which set of hot zones is available at the moment, there are faster places to level through certain levels. There is another soldier camp down here in the dead center south of the zone, by the Sarith zoneline. EQNext (EverQuest Next or EQN) has been officially announced! I just want it known that this is an imperfect guide, just like every guide. If you're having trouble making your mercenary level with you suspend him and go AFK for a few minutes. Neriak Fourth Gate (accessed off Neriak Third Gate or from ETWK if you've done attunement) - One of my favorite zones for grinding these levels out. You will need an invis item or supply of Cloudy Potions though as there are a lot of living creatures between you and the undead section of the zone. The temple is a pretty decent camp spot if you have to sit somewhere, though the wall of fire that obscures you view kinda sucks, and you can pull to a wall as well without much difficulty. at 17 or if you came out here from CR at 18ish, a little south of the rats/snakes and kill gnolls. The Call of the Forsaken expansion introduced mercenary equipment, gear you can put on your mercenary . Mobs are tightly packed in some places and lots of classes who can swarm like to swarm here because of it. The doombugs normally come in packs of 2 or 3 and aren't social with crows or scarecrows, who normally are single pulls but are social with each other. To upgrade your mercenary you have to complete SoD progression lines. If you don't like the scenery, zone over to City of Dranik. That's all I have for now folks. This zone is very confusing to get into from the "front door", but if you're coming here at 48 then it's the best place to go. Let the mercenary do all the work for you. In addition, they are packed together. Stay at the entrance until you get to 80, then you can push into the north pathway. At 6-7 go into the middle cave and kill pumas. Doesn't apply to certain AAs, like tradeskills, etc, but its plenty sufficient for leveling. Your merc will balance his abilities in defending and attacking the enemies pulled to him. Just be careful as everything has a huge aggro range and the pathing can mess your world up. Fourth, never underestimate buffs. Can I keep him when I shroud? It just depends on gear if solo and number of boxes/size of group if not. He couldn't have made it THAT easy. This works out to 4 AA (6 AA on Test) an hour while AFK. Hitting Ctrl+R to walk is very good idea here. A zone you are having a lot of trouble with can be made WAYYY easier if you get a full set of buffs. Find something else. Changing the email on the account seems to get it 'unstuck' and future attempts appear to work. (Intelligence level, Upkeep and all that). He drops a key to access the first black reaver room and open up access to the second floor. 1 High-Level Character Outside Group 1.1 50% Killing 2 Damage Shield Power Levelling 2.1 AE Damage 2.2 Damage Shields 2.3 Executing the Strategy 2.4 Levelling Path 2.5 Other Tips 3 Swarming 3.1 Swarming Path 3.2 Ghetto-Swarming 4 Headshot 5 Twinking 5.1 Weapons 5.2 Haste 5.3 Hitpoint Regeneration 5.4 AC and Hitpoints 5.5 Potions It's also a MONSTER of a run as Jungle and Trak's Teeth are enormous zones. It's very very easy to do, easily completed solo by all classes. It does require player crafted items that may be harder to find, but not much harder I think. Then drop down via the waterways near the entrance to get to the tunnels and kill there until about 56. As an alternative around 73, you can kill the pixies around the guild hall port in. I prefer to stay out of the fields if at all possible. A single heroic 85 is all that is really needed to roll over the content though, which shouldn't be hard to find on any server you're on. Sul Vius, Demiplane of Life - Inside Demiplane of Life, if you head down into the bottom right corner is an area filled with crypts. A properly set up box group can do everything but the final mission easily. With fire. This makes this one of the best places to grind for paladins trying to wrap up leveling or grind AAs. So make this the exception to my disdain of HA leveling. 46-67 Veksar (PoK>Firiona Vie>Lake of Ill Omen>Veksar) - If you're a paladin, you really should consider living here through these levels, as most everything is undead. Here is a quick run down of everything. Available types are Tanks, Healers, Melee DPS, Caster DPS, and Support mercenaries. Also if you abandon at any time before you get your reward you can reset - otherwise 4 hour lockout. AFK/Mercenary Leveling Guide for Everquest Levels 1-85 This is a guide dedicated to leveling your character automatically while either fully AFK or partially AFK. I just wanted to see why you felt AFK Merc killing was assish and if you felt the same about AFK killing. These will take you to 67-70ish, though only paladins should really try and go to 70 here via swarming. Most of these zones are hotzones and no matter which set of zones is up at the time, one of them will be a hot zone. Posts: 1,338. If you took my advice and are at least two boxing, go inside the cave. In the second city, kill Doomfire mobs until 70. The difficulty comes in finding a safe spot to set up camp, thanks to terrible pathing and wandering mobs. !1111, (You must log in or sign up to reply here. Hardest part of this zone is not dying in the fields. You can pull the first floor starting about level 20 and move into the second floor about 24. BEST: 28-(35-45) Lower Guk (PoK>Innothule Swamp>Upper Guk>Lower Guk) - Head down to the dead side. A: Nope, if he dies the "Suspend" Button on his window will turn to "Revive" and you'll be able to rez your Mercenary. They are undead and you will reap them with Slay Undead/Ward Undead line spells. DO NOT USE FOLLOW HERE. Erudin also has a LOT of undead which are very concentrated in a few areas, making Paladin swarming much easier as well. You get access to mercenaries, which are hireable AI controlled party members. I have never played F2P so I can't tell you how to negotiate that. The key zone for AFK leveling and AA grinding in the 65 to 80 level range is Wall of Slaughter. Kill them all. He made a name for himself with his amazing storytelling and music all featured in his videos of his train-hopping travels across North America. These levels will go by in a flash, but watch out for the spiders. If you hit "M" you can see your map. Ignore the giant black golem and Nortlav and head up the stone tunnel killing gargoyles and golems until you get to the castle full of gargoyles and ghosts. They are pretty well all headshotable by 63. I also ding to 57 at this camp in the video including the sweet ding noise and a cringey. At 8-9 go to the last cave that is next to the little paddle thing on the lake and kill bears. Turn in the quest as you complete it. If you aren't saving for something in particular, consider taking these. For a quick fix, try switching to a different email address and verifying that (you can switch your email back afterwords.) Only downside is that it's a hell of a run out to it. The shades there are the highest level normal mobs in the zone. I've done it in as fast as 30 minutes before. And no, fire pet is not the best dps pet in classic, it's water (and no, it's nuke is not stronger than the water pet's one . Is it really AFK XP if the only people gaining any experience are the mercs that are doing the work?