- Declining Serana's marriage proposal will no longer gate future Serana Romance content. - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). - Fixed College of Winterhold opinion dialogue bug when playing as a Dunmer, - Fixed Serana having vampire dialogue even though she's cured, - Fixed some dialogue bugs with the final Serana Romance quest, - Some love radiant greets ("What is it pretty boy/girl") had the wrong conditions set - they should now only occur if Serana has been romanced. - More post-quest dialogue after defeating Harkon. I felt in vanilla, that conversation was cut short. As an NPC, Serana is more intelligent and has many new follower features. Giving her a spell book will not work. - Patch functionality was fixed- it should now do its thing properly. You do not need to romance Serana for this. - New wait dialogue. 1.) - Changed debug notification of Flower Girls install to say Flower Girls SE, to properly represent the Special Edition version. However, unlike Serana Spell Selector, I don't edit Serana's base NPC record! A patch for the Relationship Dialogue Overhaul mod; this patch prevents dialogue overlap in a lot of Serana's radiant dialogue added by RDO, to ensure a consistent VA experience with Serana's radiant lines. 50% of the full revoice is now covered. Big Update! - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). It should now be correct. dialogue. It should pop up now for those who have finished the Main Quest. Serana will now feel even more responsive and alive during your adventures! - Fixed quest commentary triggers for Serana "Season Unending" quest, - Tweaked dialgoue conditions for some Forgotten Vale idles, - Fixed dialogue static with two radiant greets. (originally fixed in 1.3hotfix update, now consolidated into 1.3.1), - Serana will no longer sneeze as a vampire. - Commentary tweaks for Raven Rock mine quest, so more players would get to hear Serana's commentary. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). The "Trust" conversation is gated behind the Serana Romance as this is a very personal topic that more thematically makes sense with the Serana Romance friendship/lover development. - Redone Lustmord armor dialogue patch. - If the player does push through with the entire Serana romance quest, they will be rewarded with a special skill ability. Did it for sure this time. As of 3.0 and for later updates, Serana Dialogue Add-On will be intended to be an all-encompassing Serana mod, other than editing her vanilla appearance. After this update, NFF (and any follower framework support for Serana) will be obsolete. - Added Old Hroldan Inn as an excluded inn from Serana's sleeping feature. Even if you have a high skill in a certain weapon/magic, Serana will not comment on it, unless you have said items equipped. The romance shouldn't have conflicts story-wise, as your Dawnguard side is not directly referred to in a lot of these romance dialogues with Serana. The former song acts as a universal entry or starting point for Serana's song capabilities, as previously, "The Dragonborn Comes" would only be available to Dragonborn players. - Some backend changes to ensure some of the Main Quest dialogue fired off correctly, and at the right times. Therefore, Auri Banter is still in the game, but disabled by default. If you are on Xbox, only the latter method is available to you. - Serana can now store items in a dedicated storage inventory without using or equipping them. This should prevent scene overlap from happening. On the other hand for users who don't have Flower Girls installed, romance scenes will be implemented as fade-to-blacks with appropriate contextual messages. - Disabled some post-Harkon fight player dialogue, as one of those topics was already made redundant in recent updates, - Disabled "show on the road" dialogue as this has been largely been made redundant by new radiant dialogue recorded by Kerstyn, - Disabled Serana's lycanthropy dialogue, as a lot of the added quest commentary in 2.3 supersedes this thematically, - Disabled "I'd just enjoy watching you for a bit." - One of the radiant greets had a mismatching audio file. Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. Serana's radiant greets will no longer run while a serious/dramatic quest is running (which Serana has commentary support for). - Implementation of the DDAF (Dynamic Dialogue Animation Framework) || It is now implemented in the College of Winterhold, Whats on Your Mind, and "Can I Talk to you for a bit?" - Changed it so the negative response in the first romance conversation never truly cancels out romance. Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. This is so you don't miss any commentary she has to say, when she wants to speak. Fully voiced from parts of her existing dialogue. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. In addition (after a short conversation with her about her spell-casting abilities) she will gain access to an expanded repertoire of new spells, like Healing, Oakflesh, and Flame Atronach. I originally kept her sneezing (even as a vampire) to help her more relatable and "human" but now it just doesn't make much sense. Dark Brotherhood faction awareness and quest commentary. Tweaked some of Serana's forcegreet packages (mostly in Serana Romance), for her to run faster towards the player and for them to trigger and longer distances. (you can find the list on my website) All of these names are applicable for hello and goodbye greets, some of them have love greets! - Removed "LocTypeDwelling" from the outfit changing script. There are different dialogue options so the player can role-play this in different ways. It's been rebuilt from the ground up to ensure better integration with SDA Drinking Buddies. - The player gets a bonus perk for completing these talks, so there's both an incentive for it, RP, and game wise! - Added in missing dialogue link for the "Friendship" conversation, which previously ended earlier than I intended. - Serana's Raise Zombie toggles are no longer built into the mod, and now will require a patch via the SDA Patch Hub. Also rewrites of player dialogue for some of that conversation, Choosing the rejection response no longer disables Serana Romance and Serana Friendship. - Main quest dialogue until "Dragonslayer" (Post Main-Quest dialogue coming later), - Serana commentary on player lycanthropy, - Tweak to dialogue conditions on Serana hurt dialogue. It should now be a blocking branch, so the dialogue would now be harder to miss, - Increased audio of training lines which were too quiet. The Romance Update is here! - The player will no longer be able to steal Serana's horse. - Since there currently aren't any voicelines for Orc and Bosmer commentary for now, temporary measures have been put in place to ensure the initial trigger dialogue doesn't fire, as long as the player is playing either of those two races. Now instead of just replacing/revoicing vanilla lines, an intelligent script scans to see if the player is actively doing a Dawnguard quest. - Changed keyword for Crimson Blood armor from heavy to light, seeing as Serana specializes more in light armor use, in consideration that the armor was made for her, - Added an additional conversation with Serana when she actually wears the armor for the first time, - Updated sleep patch to accommodate 2.5 script changes, Completely rebuilt patch from the ground-up, - Added conditions to lover dialogue to not occur in dangerous places like caves and dungeons, - Certain measures put into place to prevent instances where Amorous Adventures hello dialogue would coincide with Serana Dialogue Add-On's. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. - Radiant conversation dialogue with Serana to start off a day's adventuring (this only occurs post-Dawnguard too, as during the Dawnguard questline there would be more important matters to tend to.). - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. - Reduced frequency of pop culture/meme lines by -20%, - Reduced frequency of Serana singing by -5%. - More radiant dialogue, occurring at either sunrise or sunset. The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. It didn't make sense for Serana to catch up so quickly with the current Skyrim affairs and Tamrielic history in such a short time (after bringing her home but before Prophet), - Generated lip sync for voice lines that didn't have it. This will be enabled when 3.0 is released.). With this installed, you'll be exposed to her entire dialogue pool (again, all lines voiced by Laura Bailey). - Thanks to the efforts of keypuncher, one record was changed which allowed my patch to work with both regular and standalone color versions of the Lustmord Armor on SSE. Just try to talk to her somewhat often, especially during the start of some main Dawnguard quests. Lines were also cut (with past updates and this current one) to make the conversation seem more realistic and less overly dramatic. - Redone Crimson Blood armor dialogue patch. Now there's a voiced conversation behind it, and an in-game reason why it's in place. - Created an optional patch for the Lustmord Armor mod. - Fuz'ed some dialogue that needed Fuz'ing, - Reconstructed Volkihar Undercroft recap dialogue, - Added proper location keyword for the Inner Sanctum, - Tweaked dialogue conditions for a bunch of radiant dialogue to make more contextual sense, - A bunch of new radiant and clicked hellos to occur after Dawnguard and once Serana has gotten closer to the player, - Implemented safeguards for the post-Dawnguard quest conversation with Serana to ensure the player can still continue talking with her even if the dialogue was said as a hello greet, - Added dialogue after the ambush on the Ancestor Glade during the "Unseen Visions" quest (on both Dawnguard and Vampire sides), - Added an "Unseen Visions" location-aware radiant idle, - Added proper keywords for Dawnguard locations like Darkfall Cave and Sharpslope Cave, - Fixed dialogue conditions for some location-aware radiant dialogue. No need to use another outfit mod/follower framework feature, or fiddle with the lackluster vanilla system. - Added one line to "What's on Your Mind?" Go to Whiterun to start :) Upon completing the quest, players get a sweet reward, which should be quite useful in gameplay! - Favorite Book Dialogue (No longer The Real Barenziah, now The Herbalist's Guide to Skyrim), - MQ Commentary (Ustengrav, World Eater's Eyrie, Epilogue), - Side-quest dialogue for Bolstering the Ranks, - Side quest dialogue for Dawnguard radiant quests (both sides), - New recap conversation (post-Dawnguard), - "A Return To Your Roots" quest awareness, - Awareness for the Ivarstead Klimmek Quest, - Dawnguard/Volkihar post-glade ambush conversation, - Conversation if you chose to become a vampire to enter the Soul Cairn, - Friendship Conversation (as part of Serana Romance), - Voiced dialogue for the SDA Serana Dialogue Menu, - Kerstyn alternate-voiced versions of Recruit, Dismiss, and Favor dialogue, - Revised Old Stone Walls (both vocal and instrumental vesion) with more emotional vocals. Fixed kiss scene in Serana Romance, so it occurs automatically instead of needing a manual activate from the player, Cut some lines from the Trust conversation that weren't needed and didn't make thematic sense (the lines where Serana asks for you to start your relationship with her again- from zero). Upon initiating a short conversation with her (available during the Moth Priest hunt at the earliest) Serana will give you a spell that allows you to summon her from just about anywhere! - SDA On Location Change quest commentaries/scripts will no longer fire if the Serana Cure Quest is active. - Reimplemented radiant hello dialogue, in a similar manner to what I did with Whats on Your Mind?. Serana Dialog Add-On Check Out This Mod Serana is already one of the more life-like NPCs in Skyrim. radiant conversation among others). You can set adventure, home, and city outfits, which she will automatically cycle between depending on the location she's in. This has since been fixed. Keeping 'I'll find us a table' since that's generally more reliable and doesn't rely on Serana's follower AI. Without spoiling anything (as this specific Companions commentary has key story beats for Serana's character) Serana needs to be dismissable, and she isn't during any of these Dawnguard DLC quests. - Added Serana's brief commentary on Skyrim's factions. Sometimes Serana will become fixated in a particular direction and continue to face that direction despite the player turning. I mean, why wouldn't Serana, a mage, have more to say about this place? - Includes conversation topics on: lycanthropy, Redguard opinion, funny stories, - Reordered topic priority in main dialogue window, - Script optimizations for the radiant injured comments. - Serana comments on each of the vanilla home locations, via her radiant dialogue. (See the article here for all the names). Serana commentary should work, but YMMV, as SDA pretty much assumes you kill Tyranus when prompted. - Added a new entry in the Dibella's Boon perk condition, so that players could benefit from it if they also had the Serana's Charm magic effect (received after she first romances with you). - Cure Dialogue Rewrite + Expansion. - Despite the Thieves Guild questline being railroadey, the player will still be able to roleplay extensively with Serana. - Fixed bug where Nightshade would just randomly teleport to Phoenix. - Added in Papyrus log debug messages for the horse feature, to help troubleshoot additional issues. - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). - Added commentary on dragons returning. - Rewrites for various Serana dialogues, ranging from role-play, NPC Banter, idle lines, quest commentary.