+ e For the present patch status I suspect that the "optimal" plane-resistant Ironblood fleet is basically "all German PR botes, Graf Zeppelin, and wildcard". Additionally, Commanders can freely switch between which PR1 ship they would prefer to have the Catch-Up system to be used on. 2 ) Daily Raids and PvP Exercises have different victory conditions. Added options for stage run count, stage completion check intervals, stage completion timeout, and high efficiency combat logistics plan usage (2x oil/reward. Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor increase affection. 1 10 0.1 ( Performance is maintained at high altitude and high temperatures, in the Afghanistan environment, it would be able to lift between 1,900kg and 2,200kg depending on . . TotalEvasion reloadtime (0.5 <= x <= 1.5), The total damage reduction. This is equal to the mean reload time of all equipped AA guns in the fleet, plus a constant: ( &+ 2 \times ( \text {Evasion} + \text {Hit} ) + \sum \text {EquipmentRarity} + Different Equipment Boxes . ) 1 LoadDamage {\displaystyle {\text{FleetMovement}}(X)=({\text{AverageFleetSpeed}})\times \left(1-{\dfrac {{\text{NumberofShips}}-1}{50}}\right)}, TileMovement High-Efficiency Combat Logistics Plans (HECLP) can be used on cleared stages, and they do not consume additional Data Keys. Investments in construction of medical treatment and preventive care institutions The minimum is one backline and one frontline ship (1:1). l Azur Lane () is a Chinese mobile game developed by . Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4, Campaign (Normal): Chapter 5, Chapter 6, Chapter 7, Campaign (Hard): Chapter 3, Chapter 4, Chapter 5, Event: All A and B maps; SP1 and SP2 maps, Campaign (Normal): Chapter 10 through Chapter 14, Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard). Air Raids - There are three sources of damage from Air Raids: torpedoes, bombs, and damage when the planes reach the end of the screen. It Makes You Crave Noodles!"? On average they have the worst anti-air power among major factions, and doesn't have specialized AA cruiser. ) FloodDamage = . HunterSkill After entering the map, they start to fire torpedoes at enemies, prioritizing elites/humanoid targets. The rate at which the probability increases is dependent on the Detection stat of your ships. OwnShipMaxHP Further heals cost Gems. ////"? Effectively, you are getting either 1.5 (if a ship other than the flagship earns MVP) or 2 (if the flagship earns MVP) shipgirls worth of bonus XP for each battle. Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, , . ( Steps are stored on a counter. The Rec. On the other hand, there is also no Morale penalty for being sunk in Exercises, so if you are not trying to absolutely maximize Merit and rank you could also choose a few weaker ships to be carried and pick easier opponents, or a full fleet of weak ships and accept a half-XP loss. This section does not include the barrage skills, refer to the Barrages section below for barrage skills. EnemyDebuff . For example, Lexington class's Artillery Cover applies a Level 1(DD) fire. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left({\text{CrashDamage}}\times {\frac {100+{\text{AirPower}}}{100}}+{\frac {\text{ShipLevel}}{2}}\right)\times ({\text{CurrentPlaneHP}}\%\times 0.7+0.3)\\&\times {\dfrac {0.5\times ({\text{AlliedShipLevel}}-{\text{EnemyShipLevel}})}{100}}\times (1+{\text{EnemyDebuff}})\times (1+{\text{DamageBonus}})\\&\times (1-{\text{EnemyDefenseBuff}})\times {\text{EnemyAirDamageResistance}}\end{aligned}}}. (0.5 <= x <= 1.5). = This will be explored in later sections. Reload is the rate at which gun/air raids/torpedoes fire/charge up. DefenderLuck ) i For rate of fire, take the reciprocal of the calculated time interval. ) Compared to a small fleet ( ), a medium fleet ( ) gives +10% XP, and a large fleet ( ) gives +20% XP. / + g ) = AccuracyVsShipTypeSkill EvasionRateSkill Operation Siren will not reduce morale (though morale bonus experience is still in effect) nor, Kinda Cowboy Hat | Escape From Tarkov - Where To Find Found In Raid \"Kinda Cowboy Hats\" - Dressed To Kill Quest Guide! / . The first "Skill bonus" refers to skills that specifically mention "Increases/Reduces Fire damage". Retrofitted in 3D - Azur Lane mobile, the beloved side-scrolling shooter, is now retrofitted for the Steam as a cel-shaded, 3D action shooter with the help of Unreal Engine! ( + 3 : if a fleet is at 4/5 Ammo and they run into an , only 1 Ammo will be restored; the remaining 2/3 will remain for future consumption. = ) Steps This page was last modified on 28 February 2023, at 22:46. Assuming a 1:1 fleet with 24 oil cost, you can earn up to 120 XP per oil. numberof SkillBonus Ice-Cold Naengguk, Perfect for the Summer! CloakBit cooldown random SlotEfficiency Plane ( 1 This page is currently under construction. StatBonus + 4706 , Video Url link: https://www.youtube.com/watch?v=WB-pawEJ-vE. ) + Extra 6-1: This is the first stage that drops purple equipment plates, which are important for newer players. + Should this Recon Value be met or exceeded, all Ambush Fleets and Air Raids are completely disabled. 248 , | / 1203 , | ? 14982 , 5 | Solo 5, (+..?) Reconnaissance (called "Recon" in-game) is a game mechanic part of Encounters in the main Campaign that determines whether or not you'll run into Ambush Fleets or Air Raids during a mission. ) !! EnemyAirDamageResistance For example, with Type 1 Armor Piercing Shell which increase the crit modifier by 25%, final modifier = (150 + 25)% = 175%. Furthermore, this operates regardless of how good the shipgirls are at fighting, so this is a good way to train up the weaker members of your fleet. Torpedo ArmorModifier 2 FinalDamage 3037 , 123 : "bj - - !"? 3 We apologise for any inconvenience you may experience using this page. ) + + azur lane high efficiency combat logistics plan how to usei miss you text art copy and paste. DamageBonus Leveling ships requires them to earn EXP, which in turn consumes resources such as oil, time, various types of limited slots, and your attention. 2 4146 , 248 : " 1 - | Black Books 1 1 | "? Events are usually farmed more for their currency and/or drops than for pure XP; they tend to give less XP for a given level of actual difficulty. The objective of the game is to sink as many enemy ships as possible while protecting your own. + 308 , : " - ? ( Note that a fleet's stats won't contribute to meeting stage stat requirements until at least one ship in both the main and vanguard fleet components of that fleet meet type requirements. + !!"? + = Do all daily and weekly quests that give . X {\displaystyle {\text{LaunchCooldown}}={\dfrac {\sum _{i}^{N}\left({\text{cooldown}}({\text{Plane}}_{i})\times {\text{numberof}}({\text{Plane}}_{i})\right)}{\sum _{i}^{N}{\text{numberof}}({\text{Plane}}_{i})}}\times 2.2\times {\sqrt {\dfrac {200}{{\text{Reload}}\times (1+{\text{StatBonus}})+100}}}+0.1}. FormationBonus ) ] ( High-Efficiency Combat Logistics Plan 135. ooo !"? ( . Choose from 25+ characters and 30+ support characters to help lead your fleet to victory. SlotEfficiency . 2 150 + 0.7 ArmorModifier AmmoBuff Firepower Overview Operation Siren is a new combat area that is independent from the main story and includes multiple different zones for players to explore. These also tend to consume oil, and also have a limited number of slots, so take care in ship selection here as well. Any Reload stat bonus granted by skills in percent. LoadDamage Stock bombs are a total of 6 bombs which every carrier has and are independent of the aircraft carried by the carrier, they have a coefficient of (80%, 85%, 100%) and the base damage only depends on limit break level. Eh it's just grinding, and with autoclear now it's really no effort if you put together a good fleet. Reruns generally occur at least a year after the event's first debut; after the rerun is concluded ships from that event will slowly come to permanent construction pools. ) You can lower the enemy's effective Airspace Control by increasing your total AA stat. This is equal to the mean range of all equipped AA guns in the fleet: = However: If a D-rank defeat occurs, the losing fleet will retreat from the map, and the enemy node will remain intact. 10 When this value is reduced mid-sortie under the required value (ex. Modernization 2251 , 227 . ( MapAvoidanceValue + , ) 4140 , 7861 : " - !"? ( 1 Limit Breaking all of your ships in the early stages is a waste of oil. For unmodified reload time, go to "Storage" and click on the weapon in question without going through the page of any ship girl. + ( MapSurveyValue "? Reload ) ) Once a day, one severely damaged or even sunk ship may be restored to full health for free by clicking them. ) Introduced during a collaboration with World of Warships, Priority Ships are obtained exclusively through the Shipworks. ? . + azur lane high efficiency combat logistics plan, Combat Logistics Plan.exe, Combat Logistics Plan.exe | azur lane high efficiency combat logistics plan, Usb | ! / ) ( Node HP Reduction Percentage + Some Meowfficers can improve the maximum up to 25%. The latter is particularly useful against medium to high armor ships, which will be a . Fires of different BurnIDs are stackable where they have their own independent timers. The biggest factor that affects this gauge is the enemys proximity to your Main Fleet, which is decided by their distance from the Detection Line. LevelDifference AmmoTypeModifier The probability of starting a fire by different types of common guns are as follows: There are exceptions to this. Average Submarine Fleet Level 126 , 19 Bj | Bj , , | ? Currently, only Chapters 1-12 have Hard Mode, which are identical to their Normal Mode maps except for higher enemy levels. + 2 [ 11-2 has arguably the easiest boss of this chapter, making it a good choice for farming XP. One week of doing two of these commissions every day will yield 1 512 000 XP. What can you do to improve it?Other Accounts:Discord - https://. , 1 . + 2 { {\displaystyle {\text{FinalDamageReduction}}=1-\displaystyle \prod _{i}^{N}(1-{\text{DamageReduction}}_{i})}. Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. If, "Accuracy vs ship type" skills are any ship skills that affect Accuracy against a specific hull type, such as. 100 FPSkillBonus , 10 !"? The main story is always a solid choice for earning XP. ( When entering a battle, an Airspace Control Value (ACV) will be displayed. TWITCH: https://www.twitch.tv/gerdoMERCH: http://gerdo.myspreadshop.comTWITTER: https://twitter.com/gerdoALDISCORD: https://discordapp.com/invite/7auwc6dDOWN. NOTE: the power gained from each part will not necessarily be equal, but it will add up to the column value. The average level of ships used is greater than the required average. Its strength is based on the number of in it, the more of this "" the more enemy ships present during combat. is donald smith still alive; julie grant court tv cheerleader Note that unlike sorties proper, Exercise XP is not affected by morale. Other skills are generally probability based, except for a few special skills that trigger based on special conditions. Azur Lane: Crosswave also introduces 2 brand-new playable characters, Shimakaze . Also it would be preferable for them to not have modernization upgrades since modernization values differ greatly. 3744 , : "3 - (, )"? FormationBonus Tapping it will increase her affinity by 0.1 to 0.3 points. . EXP gained from the Dorm increases with level. {\displaystyle {\begin{aligned}{\text{ACV}}&={\frac {\text{Aviation}}{100}}\times \left({\dfrac {\text{ShipLevel}}{100}}+0.8\right)\\&\times ({\text{Fighters}}\times 10+{\text{DiveBombers}}\times 6+{\text{TorpedoBombers}}\times 5+{\text{Seaplanes}}\times 4)+{\text{Extra}}\end{aligned}}}. ( blue doberman puppies. Lectures cannot be started on Sundays, but they can be stared at 23:59 on Saturday allowing up to half of Sunday to be used, so the average XP can be up to 4 457 per hour, or 748 800 per week. So in this video I explain my process to level grinding in A. ) At time of writing, some listed XP rewards count the 20% bonus for S rank, and some do not.) Torpedo azur lane high efficiency combat logistics plan how to use Use all the top 3 foods; using all 3 at once means a combined +15% boost overall. ( 1 4611 , 13706 : "jw - 157,000 jw "? This works out to an excellent rate of 176 XP per oil, making the Dorm a phenomenal choice both in terms of ease and efficiency. 2508 , 96 : " - | | 5 15 | English with FRIENDS S5E15 \"Ross's New Apartment\""? i Hidden ships will NOT be directly shot at unless revealed. ReloadTime 2 100 ( The carriers in your Main Fleet can be in one of two states: Hidden, and Detected. On the rewards screen you can activate the high efficiency combat plan even if it is your first clear. !! Firepower . 4155 , 229 : "bj - [Vietsub + Lyric] 24Kgoldn - Mood (remix) | Music Tik Tok"? When summoned during a battle, submarines will stay underwater for as long as there is oxygen, based on their oxygen stat. ( . ReconValue 1 The last two objectives for each zone will be hidden until either they or the first three objectives are completed. HE Combat Logistics Plan Rewards. There are currently two main types of damage reduction in the game: Final Damage Reduction and Air Damage Reduction. 1 The formula for this is as follows: StatBonus You can check the Azur Lane Wiki to see if an event has already reran on your server's region. 2 {\displaystyle {\text{CriticalBit}}} Siren Rally Point: Found in Obscured zones. CriticalBit + Ihr Schreiner & Schlosser in Steinperf und Dillenburg Moving to this point and occupying will destroy it. Aircraft Torpedoes The flagship bonus makes a difference, particularly if you can make sure your flagship gets MVP every time. If you disable this cookie, we will not be able to save your preferences. + ) DefenderEvasion SlotEfficiency random h See tables above for more information. {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Aircraft Bombs